Post by Stige Vecktriback on Jul 28, 2006 0:33:19 GMT 2
Battle Editor
====================
[glow=red,2,300]The battle zone[/glow]
the battle zone is the gray big screen in the left. This is the layout of the battle. Currently it has fix size and you can scroll left and right with the bottom scroll and up and down with the right scroll
[glow=red,2,300]Inserting Characters:[/glow]
left click on the "Add Character button" and another left click on the battle zone to place it.
[glow=red,2,300]Deleting Characters[/glow]
right click on the desired character and from the pop up choose "delete"
[glow=red,2,300]Modifying Characters[/glow]
Right click on the desired character and from the pop up choose "Edit"
Character Designer
====================
[glow=red,2,300]Identification[/glow]
The identification doesn't server any purpose more than making the program more easy to use.
Name: The name inserted will be shown through the battle
Color: The Character color will change to whatever color you chose for easy view of the battle.
[glow=red,2,300]Essentials[/glow]
The essentials in compare to the identification box have a grave matter over the battle, and if you wont fill them out the default statistics will be inserted.
Speed: How many feet can a Character move in the equivalent move action. (default: 30 feet)
initiative: The initiative bonus of the character. In the start of the battle "Battle Aide" rolls the dice for the initiative and the bonus is included. (default: 0)
attacks number: How many attacks can the character make in a full round action. (default: 1)
Battle Zone
====================
[glow=red,2,300]The Info Box[/glow]
within the info box you'll see most of the essential information for the battle such as the amount of feet moved, whether a character has provked Attack Of Oportunity etc...
[glow=red,2,300]The Info Panel[/glow]
located in the right bottom of the screen you'll find information regarding the current turn.
Current Turn: present the name of the character which holds the turn.
Action: mention which action the player currently tries to do.
Length: Shows the length of a line in two occasions. when a character tries to move the length of the desired movement. and
when a character tries to use range attack (or range full attack) and then the length represnt how far the target is.
Turn Bar: The turnbar represnt how much of the turn was wasted. the left light blue bar represnt the Equivalent turn and the right blue bar represnt the standard action turn. Whenever the player uses an equivalent action , part of the light blue bar will fill with light red color which represnt the waste of the turn. Same goes for the standard action bar only it will bolder red.
[glow=red,2,300]The battle zone[/glow]
the battle zone is the gray big screen in the left. This is the layout of the battle. Currently it has fix size and you can scroll left and right with the bottom scroll and up and down with the right scroll
[glow=red,2,300]Actions[/glow]
the actions are the series of buttons between the battle zone and the info panel. when they are grayed out it means that Character can no longer use these actions in his current turn.
Move: The move action will activate the regular movement. Left click on the desired place within the battle zone and the character will move there. Blue lines means that the movement is possible. Red lines means that the movement is not possible due to obstacles (other characters) or if the length is more than the movement allows to. This action is very useful if you don't want to excedently move more than the equivalent move allows to. Since it will only use the Equivalent turn.
Info Box: [name] Moves [X] Feet
Double Move: Similiar to the move action. Double Move will first try to fill the Equivalent turn but when it's completely filled it will start to fill the standrd bar. Notice that until it consumes the standard bar it will be considered a regular move (which will allows to make another standard action)
Info Box: [name] Moves [X] Feet
Run: Similiar to move action. Notice that no matter how little you moved with the run action you wont be able to take another action.
Info Box: [Character name] Moves [X] Feet
Melee Attack: This action will preform a single melee action. When clicked the reach of the character will be shown around it in a orangy color. As long as another character is within it's reach another left click on the enemy and the action will be completed.
Info Box:[Player Character name] Attacks [Enemy Character name]
Full Melee Attack: This action will preform a full round melee action. and will work similiar to the melee attack action, only that the player will be able to attack as many time as he wants, with the limits of the attacks number of the character.Notice that using even only one attack will consume a full round action.
Info Box:
[Player Character name] Starts Full Attack
#[attack number]: [Player Character name] Attacks [Enemy Character name]
[Player Character name] Finish Full Attack
Range Attack:This action will preform a single range attack. when the mouse will move across the battle zone 3 lines will be shown.
Clicking on a character will complete the action. If one of the lines are red the enemy got cover (see below). If two or three lines are red the range attack cannot be made.
Info Box:[Player Character name] Range Attacks [Enemy Character name] ([How far is the enemy] feet)
Full Range Attack: This action will preform a full round range attack. and will work similiar to the range attack action, only that the player will be able to attack as many time as he wants, with the limits of the attacks number of the character.Notice that using even only one attack will consume a full round action.
Info Box:
[Player Character name] Starts Full Attack
#[attack number]: [Player Character name] range Attacks [Enemy Character name]
[Player Character name] Finish Full Attack
Charge: This action will preform the charge action. While the mouse pointer is above an enemy an image character will show where will the attacking character will be placed while charging. Red lines represnt that the action cannot be made due to obstractions or if the enemy is too far away.
using even only one attack will consume a full round action.
Info Box:[Player Character name] Charges on [Enemy Character name]
Magic Ability: This action will preform the a magic or special ability action. clicking on this button will open a new window waiting for you to fill it out. The casting time (free, equivalent, standard, full) if the casting time exceeds the limit of one turn a pop message will notify it. The range of the magic can filled in two ways, by choosing the range (close,medium,long) and the caster level (battle aide will calculate the range) or manualy.The aim allows for the most variety of usage.
Target will make a reach circle around the character, clicking on any enemy within the reach will complete the action. the reach is decide by the range filled.
Info Box:[Player Character name] Uses magic/ability on [Enemy Character name]
Target Range will work similiar to range attack with the exception of the range limit that was filled in.
Info Box:[Player Character name] Uses Range magic/ability on [Enemy Character name]
Target Touch will work similiar to melee attack.
Info Box:[Player Character name] Uses touch magic/ability on [Enemy Character name]
Personal is the only aim which will be activated when you click on the okay button.
Info Box:[Player Character name] Magic/Ability on self
Burst, Spread, Cylinder: When you choose one of these an orangy circle will follow you while moving within the battle zone. The radius of the circle will be as the length was filled. The circle will turn red when it's origin point exceeds the range that was fileld. Left click on the battle zone to complete the task.
Info Box:[Player Character name] Uses Area effect magic/ability which affect:
====================
[glow=red,2,300]The battle zone[/glow]
the battle zone is the gray big screen in the left. This is the layout of the battle. Currently it has fix size and you can scroll left and right with the bottom scroll and up and down with the right scroll
[glow=red,2,300]Inserting Characters:[/glow]
left click on the "Add Character button" and another left click on the battle zone to place it.
[glow=red,2,300]Deleting Characters[/glow]
right click on the desired character and from the pop up choose "delete"
[glow=red,2,300]Modifying Characters[/glow]
Right click on the desired character and from the pop up choose "Edit"
Character Designer
====================
[glow=red,2,300]Identification[/glow]
The identification doesn't server any purpose more than making the program more easy to use.
Name: The name inserted will be shown through the battle
Color: The Character color will change to whatever color you chose for easy view of the battle.
[glow=red,2,300]Essentials[/glow]
The essentials in compare to the identification box have a grave matter over the battle, and if you wont fill them out the default statistics will be inserted.
Speed: How many feet can a Character move in the equivalent move action. (default: 30 feet)
initiative: The initiative bonus of the character. In the start of the battle "Battle Aide" rolls the dice for the initiative and the bonus is included. (default: 0)
attacks number: How many attacks can the character make in a full round action. (default: 1)
Battle Zone
====================
[glow=red,2,300]The Info Box[/glow]
within the info box you'll see most of the essential information for the battle such as the amount of feet moved, whether a character has provked Attack Of Oportunity etc...
[glow=red,2,300]The Info Panel[/glow]
located in the right bottom of the screen you'll find information regarding the current turn.
Current Turn: present the name of the character which holds the turn.
Action: mention which action the player currently tries to do.
Length: Shows the length of a line in two occasions. when a character tries to move the length of the desired movement. and
when a character tries to use range attack (or range full attack) and then the length represnt how far the target is.
Turn Bar: The turnbar represnt how much of the turn was wasted. the left light blue bar represnt the Equivalent turn and the right blue bar represnt the standard action turn. Whenever the player uses an equivalent action , part of the light blue bar will fill with light red color which represnt the waste of the turn. Same goes for the standard action bar only it will bolder red.
[glow=red,2,300]The battle zone[/glow]
the battle zone is the gray big screen in the left. This is the layout of the battle. Currently it has fix size and you can scroll left and right with the bottom scroll and up and down with the right scroll
[glow=red,2,300]Actions[/glow]
the actions are the series of buttons between the battle zone and the info panel. when they are grayed out it means that Character can no longer use these actions in his current turn.
Move: The move action will activate the regular movement. Left click on the desired place within the battle zone and the character will move there. Blue lines means that the movement is possible. Red lines means that the movement is not possible due to obstacles (other characters) or if the length is more than the movement allows to. This action is very useful if you don't want to excedently move more than the equivalent move allows to. Since it will only use the Equivalent turn.
Info Box: [name] Moves [X] Feet
Double Move: Similiar to the move action. Double Move will first try to fill the Equivalent turn but when it's completely filled it will start to fill the standrd bar. Notice that until it consumes the standard bar it will be considered a regular move (which will allows to make another standard action)
Info Box: [name] Moves [X] Feet
Run: Similiar to move action. Notice that no matter how little you moved with the run action you wont be able to take another action.
Info Box: [Character name] Moves [X] Feet
Melee Attack: This action will preform a single melee action. When clicked the reach of the character will be shown around it in a orangy color. As long as another character is within it's reach another left click on the enemy and the action will be completed.
Info Box:[Player Character name] Attacks [Enemy Character name]
Full Melee Attack: This action will preform a full round melee action. and will work similiar to the melee attack action, only that the player will be able to attack as many time as he wants, with the limits of the attacks number of the character.Notice that using even only one attack will consume a full round action.
Info Box:
[Player Character name] Starts Full Attack
#[attack number]: [Player Character name] Attacks [Enemy Character name]
[Player Character name] Finish Full Attack
Range Attack:This action will preform a single range attack. when the mouse will move across the battle zone 3 lines will be shown.
Clicking on a character will complete the action. If one of the lines are red the enemy got cover (see below). If two or three lines are red the range attack cannot be made.
Info Box:[Player Character name] Range Attacks [Enemy Character name] ([How far is the enemy] feet)
Full Range Attack: This action will preform a full round range attack. and will work similiar to the range attack action, only that the player will be able to attack as many time as he wants, with the limits of the attacks number of the character.Notice that using even only one attack will consume a full round action.
Info Box:
[Player Character name] Starts Full Attack
#[attack number]: [Player Character name] range Attacks [Enemy Character name]
[Player Character name] Finish Full Attack
Charge: This action will preform the charge action. While the mouse pointer is above an enemy an image character will show where will the attacking character will be placed while charging. Red lines represnt that the action cannot be made due to obstractions or if the enemy is too far away.
using even only one attack will consume a full round action.
Info Box:[Player Character name] Charges on [Enemy Character name]
Magic Ability: This action will preform the a magic or special ability action. clicking on this button will open a new window waiting for you to fill it out. The casting time (free, equivalent, standard, full) if the casting time exceeds the limit of one turn a pop message will notify it. The range of the magic can filled in two ways, by choosing the range (close,medium,long) and the caster level (battle aide will calculate the range) or manualy.The aim allows for the most variety of usage.
Target will make a reach circle around the character, clicking on any enemy within the reach will complete the action. the reach is decide by the range filled.
Info Box:[Player Character name] Uses magic/ability on [Enemy Character name]
Target Range will work similiar to range attack with the exception of the range limit that was filled in.
Info Box:[Player Character name] Uses Range magic/ability on [Enemy Character name]
Target Touch will work similiar to melee attack.
Info Box:[Player Character name] Uses touch magic/ability on [Enemy Character name]
Personal is the only aim which will be activated when you click on the okay button.
Info Box:[Player Character name] Magic/Ability on self
Burst, Spread, Cylinder: When you choose one of these an orangy circle will follow you while moving within the battle zone. The radius of the circle will be as the length was filled. The circle will turn red when it's origin point exceeds the range that was fileld. Left click on the battle zone to complete the task.
Info Box:[Player Character name] Uses Area effect magic/ability which affect: